Eu4 japan ideas

Go to eu4 r/eu4 • by ... Get the exploration group, recruit an explorer and send him away do discover the area north of Japan. ... In your first 5 ideas groups you should have all the ideas you need for the wc. Everything else is just some nice to have group. You will have to skip Diplo or aristocratic from the first 5 ideas.

Eu4 japan ideas. Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire.; abolishes the ‘Shogunate’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.; gains a permanent claim on over province in the Japan region, …

Effects. The country: becomes Manchu.; gains 25 prestige.; gets new missions.; increases rank to kingdom, if it is a duchy; gets the event 'New Traditions & Ambitions', unless it is a custom nation or has Manchurian ideas; changes primary culture to Manchu.; changes ruler culture to Manchu. if the country has an heir: changes heir culture to Manchu.

Join our future mps here on Discord: https://discord.gg/NAys3pfTwitch: https://www.twitch.tv/zlewikktvInstagram: https://www.instagram.com/zlewikk/FB Group: ...This makes most sense to me. Humanist should be taken before you become Emperor of China. 1. JackNotOLantern • 1 yr. ago. That's the best part - you don't become emperor of China, your destroy it. 3. DarkeningHumour • 1 yr. ago. Pretty sure Yuan can choose to become Emperor. It's one of the reasons Yuan is so great.For the region, see Japan (region).. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. The game represents this strife by dividing up Japan into a small central state and a large number of separate realms ...For the region, see Japan (region).. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. The game represents this strife by dividing up Japan into a small central state and a large number of separate realms ...Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTIn this video titled EU4 1.31 Oda to Japan Guide - Battle Royale I make an EU4...EU4: Trade system in EU4 is fine, but also limits the game a lot. How to limit Tag-Switching with changes to culture shifting, instead of End Game Tags (And shorter version) How Government Reforms seem poorly designed, and how I think, they can be improved. (Partially incorrect) My Shinto Incidents Event chains' guide Stellaris:

Jul 15, 2023 · It was last verified for version 1.28. In an increasingly hostile world the safety of a castle is both a promise of protection and employment. Samurai have for years been abandoning their countryside homes for the cities beneath the walls of the castles of their masters, along with merchants and craftsmen. First of all Japanese ideas. Are they generally speaking good or not? I feel like the military bonuses are quite great and are enough to dominate your region already, especially that the chinese warlords after the Mingsplosion will obviously be much weaker than united Japan. -5% tech cost is great, but the rest is mediocre or worse and what ...Despite naval ideas being strong, this group is probably the least popular one in EU4. Just like with maritime ideas (see above), the problem is probably the game's focus on land battles, and even though naval dominance and blockades can give winner large amounts of war score, ultimately, wars are decided on land.+1 Diplomatic relation The Western Army +1 Land leader shock Acquisition of Torin'in +1 Yearly prestige Isolated Heartland +20% Fort defense Reunification of the Yamana Branches −1 National unrest Ambition: +5% Discipline Yamana is a country in southern Japan (region). With its 4 provinces Yamana is one of the greater Daimyos. ContentsWhat's the point of Japan's national ideas? Vapiritapiri Jan 24, 2022 Jump to latest Follow Reply While their tradition and ambition are pretty neato the rest aside from the settler increase just don't seem very good and there feels like very little point in taking Japan's ideas over your chosen daimyo like date, shimazu, oda, so and uesugi...I have played Japan a few times and it seems boring. The most intense part of the game is annexing the shogunates. ... Go to eu4 r/eu4 • ... Nepal, Dai Viet, France, Ottos and Sweden could arguably contest 3rd place of strongest military ideas list, but original point stands, Japan is powerful. Reply [deleted] • ...

Oda get samurai, all daimyos that form Japan do. If you plan to take the MoH you could pick court ideas, other than that you should stick with mil and admin idea groups when playing in asia (unless you want to blob real wild, then pick diplo for the warscore cost). In my opinion Japan should be played ultra tall (aka taking pluto/aristo/divine ...Administrative technology is the broad group that makes new government types available, increases production efficiency, unlocks national idea slots, and enables the construction of a wide range of different buildings, most of which are related to issues of stability and income. Higher levels also provide more administrative efficiency for your ...Mar 5, 2023 · EU4 Japan is the most flexible nation as it can go colonial, can play tall or can do a mix of both and blob like crazy at the same time !Link to Zlewikk's PO... Combined with Japan's national ideas you'll end up with insane infantry combat ability and discipline. I think it's actually easier to island hop to the Americas in the southern Pacific than making the jump from Siberia to Alaska. I'm not sure on that. 4. theloneguy • 9 yr. ago.Early Game [edit | edit source]. Ryukyu starts the game with a force limit of only 6 regiments. The player will not be able to attack Japan or Korea as the countries there will be much stronger, but may wish to turn their attention southward. Maynila is a good choice, as they are fairly weak, and conquering them won't adversely affect relations with other Filipino countries too much.

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Their ideas are focused on their navy and can support a pirate republic game very well. Without a doubt one of the most unique nations in the game, being Pirate vassals of the Shogun. 5. Ashikaga. (Click for full-size) Ashikaga’s myriad vassal daimyos on the right. They start as the Shogun in control of Kyoto. 4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country. Aug 12, 2021 · In name the Empire of Japan is ruled by Emperor Go-Hanazono from Kyoto, the latest in a 2000 year line of emperors. In practice the government of the realm has been left to the Shogun, nominally the emperor's deputy in military matters. However, in 1444 the Shogunate is not what it once was. A number of Ashikaga Shoguns have passed in quick ... Put yourself on diplo focus get the best diplo advisor and pay for those unjustified demands. You also don't have to fight rebels if you full annex and hand it off to an existing vassal. If they win they spawn in as a daimyo. Downside is the game gets like 3 fps if your rig is trash like mine. 8.

The Spanish mission tree can give you Personal Unions over all western Europe, while you can annex all of Burgundy through event. Leading the HRE isn't even hard as Spain, allowing you to abuse its mechanics for an even easier world conquest! 6. France. France is another super powerful state in western Europe.6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea ‘Quest for the New World,’ which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.There are a few different approaches, but I think the best is to remain a shogunate rather than to form Japan and go for a vassal swarm. You could either do it straightforwardly and set up Daimyos in SEA after getting a core in the Philippines and expand around the coast, or first become an independent daimyo to set up a handful of scutage vassals that you can feed Chinese land to without Ming ...1 Five years pulse events. 1.1 All That Glitters Is Not Gold. 1.2 The Rule of God. 1.3 Auctoritas. 1.4 Avert Thy Mortal Eyes. 1.5 The Dying of the Light. 1.6 Suspect Your Elders. 1.7 An Eye for an Eye. 1.8 Promised Land.Japan Ideas. Close. 1. Posted by. Inquisitor. 6 years ago. Archived. Japan Ideas. ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 269k. Map Staring Experts. 1.8k. World Conquerors. Created Aug 10, 2012. Join.Sending a stack of marines or normal soldiers to clear rebels on an island makes virtually no difference effort wise. There are all kinds of cool sounding ideas. Dominate as island nations, combine with flagship modifier to disembark rapidly onto outnumbered AI stacks, use boats to outrun shattered retreats.Japan any new advices for strategy. corgi911. Aug 26, 2019. Jump to latest Follow Reply. We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. Europa Universalis IV 81147 EUIV: Suggestions 18772 EUIV: Technical Support 6607 EUIV: FAQ ...5.27 Krakowian Ideas; 5.26 Shawnee Ideas; 5.20 Japanese Ideas; 5.11 Tibetan Ideas; 5.09 Knights Hospitaller Ideas; 5.07 Welsh Ideas; 5.03 Ajuuraan Ideas; 5.01 Mossi Ideas; 4.95 Savoyard Ideas; 4.92 Vindhyan Ideas; 4.91 West African Ideas; 4.88 Central Indian Ideas; 4.86 Novgorod Ideas; 4.86 Trebizond Ideas; 4.79 Javan Ideas; 4.78 Lithuanian ...Best Daimyo Ideas? Noxatrox. Dec 17, 2017. Jump to latest Follow Reply. With the release of the new "Japan" update, it seems as though every daimyo in Japan has been given a unique set of national ideas. Yet while all the daimyo ideas are pretty good, some seem to be way better than the others (perhaps even some of...4 Easter egg. 5 Converter-only. Each country has a unique set of strengths that make it different from most or all other countries. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Each country starts with national traditions, two bonuses that define the history and heritage of the country.

Japanese ideas every time. You can colonize Indonesia with the settler increase and wreck Ming with 15% infantry combat ability and 5% discipline simultaneously. Dolchang Shah • 6 yr. ago. Japan. Korean ideas are shit. Vlisa Electress • 6 yr. ago. Japan, far and away.

Go to eu4 r/eu4 • ... Beating other Asians are easy after the economy stabilises with military advantage from tradition, ideas and rich Japanese provinces, but beating Europeans are not. You WILL need innovative and defensive to take the fight to the Russians. Attrition and war exhaustion kills. And Religious because you are Shinto. Accepted cultures are hard …Oda's are better by practically any metric other than settler increase (and Oda's goods produced makes them better at colonial than Japan's settlers) I would stick with Oda ideas because they are some of the best military ideas in the game combined with 10% CCR, 10% Province Cost, 5% Tech Cost, and 10% Goods Produced.Ambition: +1 Yearly navy tradition. So is a one-province minor daimyo on the isle of Tsushima, situated between Korea and the rest of Japan. Located on the island of Tsushima, the So clan will have the option to become a Pirate Republic after the Wokou incident has happened. These pirates will now be seen terrorizing the coasts of Korea …The -15% aggressive expansion reduction is insane. You also get the discipline for free (traditions) compared to Shimazu 4th idea, and the tech cost reduction is earlier too. In exchange you lose some econ growth (production, taxes, trade steering), morale, and land fire damage. Japan can manage fine without these, its idea set will be more ...You'll be starting as Hosokawa. The most powerful of the Japanese daimyo's with a good leader and great starting ideas in infantry and galley combat ability. Those coupled with a morale advisor makes them very deadly at the start of the game. You'll be in constant war until it's unification starting only 2 months into the campaign.Japan idea groups? Castios. Nov 8, 2014. Jump to latest Follow Reply. Hello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is also super useful. What do you think guys?An up-and-coming pirate. A new ruler comes to power with the following (fixed) attributes: 1 administrative skill, 4 diplomatic skill, 1 military skill, a random gender if the country has the policy ' Mandatory Service ' enabled. The country gains 10 karma. The Buccaneers faction gains 20 influence.Leading the HRE isn’t even hard as Spain, allowing you to abuse its mechanics for an even easier world conquest! 6. France. France is another super powerful state in western Europe. That said, France doesn’t have any particular aspect tailored towards world conquest.

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Mongolia is a Steppe Horde in the Tartary region of East Asia, who are ruled by the Borjigins, the direct descendants of Genghis Khan (Chinggis Khaan). They follow the Tengri faith, with Vajrayana syncretised. Mongolia starts under the vassalage of the Oirat Khanate which lays in the west. To the east, they are bordered by Solon and Korchin, and in the south by Ming, the latter two both ...In 1444 Shimazu starts as a weak isolated Daimyo, however its two neighbors are even weaker and Shimazu also has a reconquest cb on one. The player should try and declare preferably on its reconquest target on 11 December 1444. After building up to 3 soldiers, the war should be a whim. After the initial wars the player should seek to keep 2 ...Japan is known for things like sushi, Nintendo and tea ceremonies. However, it’s also renowned for its love of cats. The country not only has cat cafés, but also several islands populated entirely by felines.Oda is, in a word, Awesome. I now completely understand why France's Elan! with 20% morale is so powerful. Oda gets 10% from traditions and 10% from being a daimyo and I just obliterated the Shogun's 11k army with my 12k stack. Stackwiped the poor bastard.Innovative - Exploration - Expansion. Influence - Exploration - Diplomatic. There are many options with Japan, so it really depends how you want to play it. You can just AFK once you form it too. 5. Skyfox0001 • 3 yr. ago. Quantity -> diplomatic/influence -> quality for conquering everything around you. Exploration -> quantity-> economic for ...Check out my twitch channel, live almost every day: https://www.twitch.tv/absolutehabibiThe visual graphic mod that I use is called: https://steamcommunity.c...Despite naval ideas being strong, this group is probably the least popular one in EU4. Just like with maritime ideas (see above), the problem is probably the game's focus on land battles, and even though naval dominance and blockades can give winner large amounts of war score, ultimately, wars are decided on land.In 1444 Shimazu starts as a weak isolated Daimyo, however its two neighbors are even weaker and Shimazu also has a reconquest cb on one. The player should try and declare preferably on its reconquest target on 11 December 1444. After building up to 3 soldiers, the war should be a whim. After the initial wars the player should seek to keep 2 ...I'm planning a Catholic colonial Japan game starting as Otomo, but I'm really torn between the national ideas. The extra settler increase from Japan is great but the extra papal influence from Otomo is pretty tempting too. What do you think? This thread is archived. New comments cannot be posted and votes cannot be cast.Korea encompasses pretty the exact same national borders as modern day korea (south+north), and has the same people. It's Korea. That's like saying GB should be called UK if they don't own ireland, or calling Denmark "Kalmar Union" in 1444. It's silly, confusing, and unneccesary. 20. ….

Early Game [edit | edit source]. Ryukyu starts the game with a force limit of only 6 regiments. The player will not be able to attack Japan or Korea as the countries there will be much stronger, but may wish to turn their attention southward. Maynila is a good choice, as they are fairly weak, and conquering them won't adversely affect relations with other Filipino countries too much.En este video veremos el repaso del último diario de desarrollo publicado por paradox para el europa universalis 4 donde nos presentan las novedades para la ...Their religion is good, and is even better in version 1.34 with the new fast-reform strategy. Their fully reformed bonuses are : -.05 monthly war exhaustion ; +1 diplo relation ; +5 discipline ; +1 colonist ; -20% stability. Altogether, this makes Aztecs a mediocre nation WHEN CONSIDERING its starting position.There's a new policy with Admin and Court to add 5% CCR and 15% taxes. The dev cost got moved to Infrastructure, which seems to be an honestly great group (policy with Influence allows claims-bordering-claims, policy with Exploration gets Colony Dev Boost). Honestly, Economic focusing on Economy seems great to me.Policies are a set of bonuses unlocked by completing idea groups.Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 6 administrative, 6 diplomatic, and 10 military idea groups, there are 6 * 6 + 6 * 10 + 6 * 10 -1 = 155 different policies.At least some were last verified for version 1.34. For tips and tricks on how to complete an achievement, see the achievements category. EU4 has 354 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game and then added to the player's Steam profile. Shimazu ideas are incredible. When I was looking through the daimyo idea sets, I noticed a lot of really good ideas, but none were as ridiculous as the Shimazu ideas. Right off the bat, they get -1% army tradition decay and 10% infantry combat ability, guaranteeing victory in the initial bloodbath of Japan, and setting them up for god-tier ...Even if you united Japan, don´t actually form Japan, finish Daimyo missions instead, if you´re close to completing them. Definitely get the first set of claims in Korea before forming Japan. If you play as a Daimyo with better ideas than Japan (especially Oda/Shimazu/Date), you might delay forming Japan even longer.In name the Empire of Japan is ruled by Emperor Go-Hanazono from Kyoto, the latest in a 2000 year line of emperors. In practice the government of the realm has been left to the Shogun, nominally the emperor's deputy in military matters. However, in 1444 the Shogunate is not what it once was. A number of Ashikaga Shoguns have passed in quick ... Eu4 japan ideas, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]